ποΈCreating New Terrains with TerraForge 2
Here you will learn how to create a new terrains, whether a single terrain or a grid of multiple terrains.
Last updated
Here you will learn how to create a new terrains, whether a single terrain or a grid of multiple terrains.
Last updated
Opening a Scene
Open your Unity project and navigate to the desired scene where you want to create the terrain.
Creating a Single Terrain
Right-click in the Hierarchy window.
Select Create TerraForge 2 > TerraForge Terrain
.
A new terrain will appear in your scene with a default TerrainData
and TerraForgeTerrainGenerator
component attached.
Configuring Terrain Parameters
In the Inspector window, locate the TerraForgeTerrainGenerator
component.
Adjust parameters such as terrain size, resolution, noise settings, and erosion simulation parameters according to your preferences.
Configuring the TerraForgeTerrainPainter
component
If suddenly the tool does not automatically assign the desired terrains and modifiers, we can manually update them. To do this, click on the βAutomatic Assignment of Terrains
β button in the TerraForgeTerrainPainter
component.
Generating the Terrain
Within the TerraForgeTerrainGenerator
component window, click on Generate Terrain
.
TerraForge 2 will procedurally generate the terrain based on your configured settings.
The video tutorial below shows a snippet of creating new terrains and genertion:
Preparing Biomes
Biomes in TerraForge 2 play a crucial role in creating diverse and realistic terrains. Unlike traditional terrain generation methods that use static templates or pre-made stamps, TerraForge 2 employs biomes to define the procedural rules for terrain formation. Each biome encapsulates specific noise and erosion settings, which dictate the topographical features of the terrain, such as hills, valleys, mountains, and plains. When creating a grid of terrains, biomes ensure that each terrain cell can have distinct features, enhancing the visual diversity and realism of large terrain areas.
Select Create > TerraForge 2 > BiomeSettings
to create a new biome settings file.
Configure biome settings such as noise and erosion settings. If you want, you can preview the biome settings and see how they affect the terrain.
You can also use the pre-configured biomes from the TerraForge 2 demo.
Creating a Terrain Grid
Open your scene or create a new scene where you want to place the terrain grid.
Right-click in the Hierarchy window.
Select Create TerraForge 2 > TerraForge Terrains Grid
.
A new game object will appear in your scene with a default TerraForgeTerrainsGridGenerator
component attached.
Assigning Biomes
In the Inspector window, locate the TerraForgeTerrainsGridGenerator
component of the TerraForge Terrains Grid
game object.
Ensure the Biomes
array in the TerraForgeTerrainsGridGenerator
is populated with the biomes you created earlier.
Generating the Terrain Grid
Within the TerraForgeTerrainsGridGenerator
component window, configure grid generation parameters such as grid size, blending parameters, etc.
Click on Generate New Grid
to initiate the generation process.
TerraForge 2 will procedurally generate a grid of terrains, with each terrain using randomly selected biomes from the assigned Biomes
array.
Once the generation process is complete, you will have a new grid of terrains in your scene, seamlessly connected at the edges.
Configuring the TerraForgeTerrainPainter
component
If suddenly the tool does not automatically assign the desired terrains and modifiers, we can manually update them. To do this, click on the βAutomatic Assignment of Terrains
β button in the TerraForgeTerrainPainter
component.