πΊοΈRoadmap
Here you can see planned and potential improvements
Last updated
Here you can see planned and potential improvements
Last updated
Procedural Object Placement: Introduces a tool for procedurally placing vegetation such as trees, bushes, grass, rocks and stones based on terrain and biome characteristics. It will also allow users to define rules for procedural placement of custom objects such as buildings and other assets.
Improvements to the Terrain Painter tool: Complete documentation of the tool, bug fixes, serialisation issues, etc.
Adaptive Terrain Relief Adjustment: TerraForge 2 dynamically adjusts terrain relief to seamlessly integrate objects such as buildings, ensuring realistic visual cohesion within Unity environments.
Set of 3D Models: Providing a set of 3D models including vegetation, rocks, fallen logs, and small plants to enhance terrain realism in TerraForge 2.
Comprehensive Guides: Expanding the documentation to include more in-depth guides, tutorials, and example projects.
Integration with Other Instruments: Enhancing compatibility with other tools and assets, both proprietary and third-party, to streamline workflows and expand the range of applications for TerraForge 2.
Advanced Noise Algorithms: Upgrading to FastNoise2 to leverage its advanced features, including improved performance, additional noise types, and enhanced control over noise parameters. FastNoise2 offers more efficient generation and better optimization, contributing to faster and more detailed terrain creation.
Wind Erosion: Adding wind erosion effects to simulate the impact of wind on terrain over time.
Thermal Erosion: Implementing thermal erosion simulation to complement the existing hydraulic erosion, providing more natural-looking terrains.
Different Materials for Biomes in Terrain Grids: Allowing users to apply different materials to biomes within terrain grids, enabling diverse and visually distinct regions within large terrain setups.
Voxel Terrain Generation: Adding support for voxel-based terrain generation, allowing users to create and modify terrain at a granular, block-based level. This will enable more complex and customizable terrain features, suitable for a variety of game genres and applications.
User-defined Layouts: Allowing users to customize the layout of the TerraForge 2 interface to better suit their workflow preferences.
Seamless World Streaming: Developing a system for seamless streaming of large terrains, enabling the creation of virtually infinite worlds.
Procedural Cities and Structures: Adding features for procedural generation of cities, villages, and structures to complement the natural terrain.
User-defined Layouts: Allowing users to customize the layout of the TerraForge 2 interface to better suit their workflow preferences.
Custom Noise Graph Editor: An additional visual editor tool allowing users to create and customize complex noise graphs for more intricate and unique terrain designs. The existing generation method, which is not based on nodes, will remain available for those who prefer it.
Noise Preview: Implementing a real-time noise preview feature to visualize noise patterns and adjust parameters more effectively before applying them to terrain generation.
Do you have something to suggest? Write to us in the Discord Channel