πͺRuntime Scripting API
The TerraForge 2 Runtime Scripting API provides developers with powerful tools to control terrain generation and modifications programmatically. This API allows for runtime customization and automation, making it easier to integrate TerraForge 2 into dynamic environments. Below are the primary methods and examples for using the API.
Terrain Generation
Basic Terrain Generation
To generate terrain using the TerraForgeTerrainGenerator component:
using UnityEngine;
using TerraForge2.Scripts.Generators;
public class TestAPI_TerrainGenerate : MonoBehaviour
{
// Reference to the TerraForge terrain generator
public TerraForgeTerrainGenerator terrainGenerator;
void Start()
{
// Initiates terrain generation
terrainGenerator.TerrainGenerate();
}
}Runtime Island Generation Using Seed Switching
This example demonstrates how to use TerraForge 2 as a runtime island generator by reusing a predefined setup (biomes, terrain layers, painting, erosion settings) and generating a new island every time simply by switching the seed.
This is useful when:
You design an island setup once in the editor.
You want to generate different variations of that island at runtime (for example, for multiplayer sync or world randomization).
You want to avoid modifying the original
TerrainDatafrom your prefab.
Saving Parameters with PlayerPrefs
To save the parameters of the TerraForgeTerrainGenerator component after generating terrain:
Loading Saved Parameters with PlayerPrefs
To load previously saved parameters before generating terrain:
Tracking Terrain Generation Completion
To track when the terrain generation process is complete:
Applying LayerSettingsData
Example of loading LayerSettingsData
Here is an example of loading and applying LayerSettingsData to TerrainPainter:
Applying Biome Settings
Applying Biome Settings to a Terrain Generator
To apply specific biome settings to the TerraForgeTerrainGenerator:
Modifying Generation Parameters
Changing Generation Parameters of the Terrain Generator
To change the generation parameters dynamically:
Advanced Terrain Generation
Creating a New TerrainData File
To create a new TerrainData file and generate terrain:
Changing Terrain Resolution
To change the resolution of the terrain:
Generating a Terrains Grid with Custom Parameters
To generate a grid of terrains with custom parameters:
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