πͺRuntime Scripting API
Terrain Generation
Basic Terrain Generation
using UnityEngine;
using TerraForge2.Scripts.Generators;
public class TestAPI_TerrainGenerate : MonoBehaviour
{
// Reference to the TerraForge terrain generator
public TerraForgeTerrainGenerator terrainGenerator;
void Start()
{
// Initiates terrain generation
terrainGenerator.TerrainGenerate();
}
}Runtime Island Generation Using Seed Switching
Saving Parameters with PlayerPrefs
Loading Saved Parameters with PlayerPrefs
Tracking Terrain Generation Completion
Applying LayerSettingsData
Applying Biome Settings
Applying Biome Settings to a Terrain Generator
Modifying Generation Parameters
Changing Generation Parameters of the Terrain Generator
Advanced Terrain Generation
Creating a New TerrainData File
Changing Terrain Resolution
Generating a Terrains Grid with Custom Parameters
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