πŸ–οΈChangelogs

Here you can follow the improvements and changes in the different versions

v. 2.0.3. (TerraForge 2)

Release Date: January 24, 2025

Key Improvements

  • Fixed encapsulation errors that popped up when trying to build a project.


v. 2.0.2. (TerraForge 2)

Release Date: January 7, 2025

New Features

  • Added the ability to save and load Terrain Painter presets.

  • Introduced Runtime API for loading Terrain Painter presets.

  • Added a one-click option to randomize the Seed of generator layers.

  • Included a new parameter in the RepaintAll and RepaintTerrain methods for synchronizing GPU splatmap data with the CPU or disk storage.

  • Added 3 new types of modifiers for Terrain Painter.

Key Improvements

  • Improved asynchronous saving: Enhanced support for saving terrain painting data asynchronously.

  • Fixed serialization issues with Terrain Painter modifiers.

  • Resolved an issue in Unity 6+ regarding missing icons when selecting the Terrain Painter tool.

  • Fixed scene freezing issues after saving.

  • Adjusted the auto-repaint functionality to prevent unintended repaints of Terrain Painter components not actively editing the terrain.


v. 2.0.1. (TerraForge 2)

Release Date: December 18, 2024

Key Improvements

  • Removed problems with memory leaks.

  • Addressed warnings about unsupported formats such as 'R8_SRGB'.


v. 2.0.0. (TerraForge 2)

Release Date: August 13, 2024

New Features

  • Using multi-layer noise algorithms to create complex shapes and relief details.

  • Generation of relief meshes (up to 12x12 reliefs) using advanced procedural algorithms.

  • Hydraulic erosion modelling to simulate natural erosion processes such as precipitation and river flow, increasing realism and detail in the terrain.

  • Biome customisations to define unique appearance and environmental characteristics in terrain meshes.

  • A procedural terrain coloring tool (currently in beta) for dynamic and flexible terrain coloring.

  • Runtime Scripting API to automate terrain generation workflows, customise noise layers, erosion effects and integrate custom scripts.

  • Runtime Demo Scenes: It showcases a detailed terrain generated using procedural techniques, with a boat navigating through the landscape. This demo provides practical examples and code snippets, demonstrating how to generate and manipulate terrain dynamically.

Key Improvements

  • Extensive online documentation with detailed guides, tutorials and troubleshooting resources has been created, covering installation, configuration and advanced use.

  • User-friendly graphical user interface (GUI) and Individual windows and panels for intuitive control, creation, editing and customisation of generation, as well as a helper window in the Unity editor for quick access to documentation, community forums and support channels.

  • Well commented code base with clear explanations of variables, methods and algorithms to make it easy to understand, customise and extend functionality.

  • Improved system for saving new TerrainData files.


v. 1.0.3. (TerraForge Beta)

Release Date: Oct 11, 2023

Bug Fixes

  • Fixed errors in script namespaces.


v. 1.0.2. (TerraForge Beta)

Release Date: Oct 2, 2023

Improvements

  • Improved demo scene with terrains


v. 1.0.1. (TerraForge Beta)

Release Date: Sep 29, 2023

New Features

  • Added support for all Rendering Pipelines

Bug Fixes

  • Fixed bug with supported Unity versions

  • Fixed a bug with invisible terrain


v. 1.0.0. (TerraForge Beta)

Release Date: Sep 21, 2023

  • First release


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